The background could be further - you get a shadow on an island that I guess is very far away. It makes me feel like we're in a building and that background is just a painting on the wall. Probably not the experience you wanted to achieve.
Buttons stay in the middle of the screen in full screen mode.
I like the idea of grouping buttons like you did, moving on one side and turning on the other.
I remember your reasoning behind gray buttons and that it's just a prototype but right now they look really boring.
Jovin you have done amazing work in exploring Unity Pro builder and adding 3D shapes to your main object. Your car is a unique selling point. Your car looks iterative with added features such as headlights and windows. The player experience is streamlined and you have catered well to your audience's requirements. The buttons are also interactive to control the car.
Here are my feedback for your overall interface:
Improvise color palette: You have used a color palette of Grey, Red, and Blue. You could have used a different color for your button. As a user, I find the button and race track to have a similar color and find it busy.
Consideration of interactivity for different platforms: Your main object's size might have an issue with creating a uniform element platform. Maybe you can consider the design for a mobile device as well.
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Hey mate
The background could be further - you get a shadow on an island that I guess is very far away. It makes me feel like we're in a building and that background is just a painting on the wall. Probably not the experience you wanted to achieve.
Buttons stay in the middle of the screen in full screen mode.
I like the idea of grouping buttons like you did, moving on one side and turning on the other.
I remember your reasoning behind gray buttons and that it's just a prototype but right now they look really boring.
Cool details in the tyres.
incase of UI, the buttons are overlapping the car, making it distract the viewer from the actual car element.
Besides the button placement, other things looks cool.
Jovin you have done amazing work in exploring Unity Pro builder and adding 3D shapes to your main object. Your car is a unique selling point. Your car looks iterative with added features such as headlights and windows. The player experience is streamlined and you have catered well to your audience's requirements. The buttons are also interactive to control the car.
Here are my feedback for your overall interface:
Thank you Mrisha
Hey Jovin,
I thoroughly enjoyed the backdrop settings and other components.
1st Scene -Enhancing the text with a background could improve accessibility.
2nd Scene - the buttons appear disorganized. Considering mobile device design, this could pose challenges for user experience.
The buttons lack consistency, and the combination of grey buttons with black text is not conducive to accessibility.
Thank you Barsha